Wednesday, 15 July 2015

BDM 127 2D Animation Research

Some common styles:

     1: Line less...

This style has simple single tone shading with
darker or lighter tone line work, details, inside of the forms. The shapes are not outlined themselves. The characters pop because of higher saturation colors, and complementary colors* They are also block colored.

*(middle-right, centered example)



Image 1. uses a high saturation orange against low saturation blues to make the character pop.

1.




Image 2. uses high saturated warm colors against low saturation cool colors to make the character pop.

2.



This style is sharp, fast and light.


     2: Single tone shade characters, detailed backgrounds:

This style is very common, where is, the backdrops are painted separately and the characters are mapped on top, the characters are usually single toned (neutral), two toned (neutral and low light) or three toned (neutral, low light and highlight) to make them pop on the screen, and to speed up the animating process. Pretty much all Anime is done this way. Though this style is awesome when done right, it is also pretty experience intensive.














  

     Some styles I like the look of:
















Concept image:

This drawing is to represent what I may want my animation to look like.




The character pops because of the bright complimentary orange outline and the block colour. I like the idea of having a colourful abstract outline. The background is cold and textured in contrast, this is intended to help bring the character out. I like this style a lot. It would be semi easy to animate as the character has only minimal aspects (outline, block colour ). 

Overall I want the characters to have high saturation colourful outlines, against darker complimentary colours. I want the backgrounds to be textured, low, saturation secondary coloured, with no outlines. This style should do a good job at making the characters standout in the frame.