Saturday, 9 July 2016

BSA 226



There is the scene I used for the animation, I went through a bunch of designs for the map around the side, eventually I went for quite a simple design. It basically consists of round hills with a ground and blue sky. It ended up being fine in the animation which is good.  

BSA 226



There is the scene I used for the animation, I went through a bunch of designs for the map around the side, eventually I went for quite a simple design. It basically consists of round hills with a ground and blue sky. It ended up being fine in the animation which is good.  

BSA 225/BSA 226



Here are large rocks used in the final animation. I ended up not using a big cliff as originally thought. If ended up making more sense to use big rocks as these where in the backdrop through out the animation.

BSA 225/BSA 226



Here you can see the tumbleweed used in the final animation. I ended up going with the PNG texture version, because, not only did I prefer the look, but also the render times where much more manageable.

BSA 225/BSA 226













Here are the four flowers used in the animation. I was happy with all of them, especially the fourth one. Over all the flowers where fun to make,  I utilized PNG textures to make leaves and so forth.

BSA 225/BSA 226



Here you can see the nest and eggs used in the finished animation. I achieved the look i was going for here, for both nest and the egg. I made the nest by using PNG images as textures which can have transparent areas.

BSA 225/BSA 226



Here you can see the finished rocks used in the animation. These actually took quite a long time to make as they where the first assets I made and I was still deciding on a style.