Questions:
1. How can you make a
challenging survival game with one character in a small open world?
1.1.
Collect some sort of life giver. Against the
clock.
1.2.
As day and night cycles. Find food and shelter
1.3.
Maintain pace as to not run out of energy as
pressure builds to work faster
1.4.
Find water and food in a consistent ratio
against the clock
1.5.
Find consumables as fast as you can, try and
beat your own time
1.6.
Survive for as long as you can while running
jumping from safe space to safe space as the odds stack against you
1.7.
Explore to find a range of items which
increase your life span at varying increments, spaced at varying distances.
1.8.
Run away from ghost and find food for points,
food turns into ghosts that further chase you. (increasing danger)
1.9.
The water level is rising faster and faster,
find and remove plugs that lower the water table
1.10.
Run from giant expanding balls
of energy, spawning randomly all over the place.
2. How can you stimulate the
creativity of players as they journey through a derelict Victorian house?
2.1.
thematic Puzzles
2.2.
Limited resources, to bridge obstacles
2.3.
Time constraints to solve challenging obstacle
courses
2.4.
Points to beat
2.5.
Time to beat
2.6.
Reward creativity with points
2.7.
Small selection of tools used to solve puzzles,
combined in different ways yields different uses
2.8.
Use a system of addition, subtraction,
divide and multiplication of the total points earned from completing goals. Players
collect objects that will either lower points (subtraction, divide) or increase
points (addition, multiplication) alongside objects with a number. Collect number and ‘changers’ in certain ways
to yield the most points. While pressure builds.
2.9.
Combine colours, certain
colours needed to progress
2.10.
Character is uptight, clamber
through the house overcoming obstacles without dirtying their clothes. Or over
working them
3. What kind of platformer
could be made with mechanics themed around a nine tails fox character?
3.1.
Use the tail as a propeller
3.2.
All the extra tails are just other foxes who’ve
got stuck in his/her butt, start with one normal tail then run around the field
sitting on other foxes until you have nine. You get heavier and run out of energy
as you go, gotta be conservative with movement
3.3.
Fox tails deplete as you are hurt,
regenerate as you progress
3.4.
All the animals have nine
tails, slowly use your fox weapons to have it be that you are the only nine
tailed animal
3.5.
Use the tails to jump, in a motion similar to
a jelly fish.
3.6.
Collect tails around the map as fast as you
can.
3.7.
Each tail is a different colour can only go in
certain places if you have a certain colour tail
3.8.
Change between tail and human
to cross obstacles
3.9.
Use tails to disguise into
certain things, different things have different uses
3.10.
Become an attractive human to
lure farmer away from chickens, race to eat his as many of his chickens before
he gets back. A fox gotta eat.
4. What obstacles could a
rubber man face as he tries to free his friends?
4.1.
Progressively darker pencils/pens
4.2.
Being stereotyped as a ‘smudgy rubber’ because
he was cheap
4.3.
Being swooned by a curvy kneaded eraser
4.4.
Existential crisis as he realises he is the
bad rubber, and that his friends are part of a fascist movement, which never
wanted democracy but a dictatorship which supported its purist, stationary
world ideals.
4.5.
Hole punch monster, any stationary monster
4.6.
Rubber man is adopted. Has to
erase his shunned pencil parents tracks as best he can whilst trying to free
the very rubbers that would enslave them. Points bonus based on how much of
their tracks you erase
4.7.
Rubber man is bouncy, gotta bounce with skill
to save friends.
4.8.
Rubber man has to climb a stack of stationary,
to save the damsel rubber in distress, challenging obstacle course, time to
beat.
4.9.
Save friends while pencils and other writing utensils
fall point first on to him
4.10.
Procedurally generated game where
rubbers mark points of progress as you run on a endless obstacle track