Wednesday 20 July 2016

GameArtDesign

40 Game Ideas

Questions:
1.       How can you make a challenging survival game with one character in a small open world?
1.1.     Collect some sort of life giver. Against the clock.
1.2.     As day and night cycles. Find food and shelter
1.3.     Maintain pace as to not run out of energy as pressure builds to work faster
1.4.     Find water and food in a consistent ratio against the clock
1.5.     Find consumables as fast as you can, try and beat your own time  
1.6.     Survive for as long as you can while running jumping from safe space to safe space as the odds stack against you
1.7.     Explore to find a range of items which increase your life span at varying increments, spaced at varying distances.
1.8.     Run away from ghost and find food for points, food turns into ghosts that further chase you. (increasing danger)
1.9.     The water level is rising faster and faster, find and remove plugs that lower the water table
1.10.                     Run from giant expanding balls of energy, spawning randomly all over the place.

2.       How can you stimulate the creativity of players as they journey through a derelict Victorian house?
2.1.     thematic Puzzles
2.2.     Limited resources, to bridge obstacles
2.3.     Time constraints to solve challenging obstacle courses
2.4.     Points to beat
2.5.     Time to beat
2.6.     Reward creativity with points
2.7.     Small selection of tools used to solve puzzles, combined in different ways yields different uses
2.8.    Use a system of addition, subtraction, divide and multiplication of the total points earned from completing goals. Players collect objects that will either lower points (subtraction, divide) or increase points (addition, multiplication) alongside objects with a number.  Collect number and ‘changers’ in certain ways to yield the most points. While pressure builds.
2.9.    Combine colours, certain colours needed to progress
2.10.                     Character is uptight, clamber through the house overcoming obstacles without dirtying their clothes. Or over working them

3.       What kind of platformer could be made with mechanics themed around a nine tails fox character?
3.1.     Use the tail as a propeller
3.2.     All the extra tails are just other foxes who’ve got stuck in his/her butt, start with one normal tail then run around the field sitting on other foxes until you have nine. You get heavier and run out of energy as you go, gotta be conservative with movement   
3.3.    Fox tails deplete as you are hurt, regenerate as you progress
3.4.    All the animals have nine tails, slowly use your fox weapons to have it be that you are the only nine tailed animal
3.5.     Use the tails to jump, in a motion similar to a jelly fish.
3.6.     Collect tails around the map as fast as you can.
3.7.     Each tail is a different colour can only go in certain places if you have a certain colour tail
3.8.    Change between tail and human to cross obstacles
3.9.    Use tails to disguise into certain things, different things have different uses
3.10.                     Become an attractive human to lure farmer away from chickens, race to eat his as many of his chickens before he gets back. A fox gotta eat.

4.       What obstacles could a rubber man face as he tries to free his friends?
4.1.     Progressively darker pencils/pens
4.2.     Being stereotyped as a ‘smudgy rubber’ because he was cheap
4.3.     Being swooned by a curvy kneaded eraser
4.4.     Existential crisis as he realises he is the bad rubber, and that his friends are part of a fascist movement, which never wanted democracy but a dictatorship which supported its purist, stationary world ideals.
4.5.     Hole punch monster, any stationary monster
4.6.    Rubber man is adopted. Has to erase his shunned pencil parents tracks as best he can whilst trying to free the very rubbers that would enslave them. Points bonus based on how much of their tracks you erase
4.7.     Rubber man is bouncy, gotta bounce with skill to save friends.
4.8.     Rubber man has to climb a stack of stationary, to save the damsel rubber in distress, challenging obstacle course, time to beat.
4.9.     Save friends while pencils and other writing utensils fall point first on to him
4.10.                     Procedurally generated game where rubbers mark points of progress as you run on a endless obstacle track