Sunday 30 October 2016

BSA 206 Drug Store Cowboys





Drug Store Cowboys (1989)

Director: Gus Van Sant

1971. Based in Portland, Oregon, Bob Hughes is a golf aficionado and is highly superstitious. He is also a junkie who, when he's not in prison for his crimes, leads a small group of like minded people robbing pharmaceutical dispensaries throughout the Pacific Northwest of what they hope will be prescription narcotics, both to use as their fixes as well as trade for other street drugs from other junkies, such as their lowlife neighbor, David. Bob's team includes: Dianne, his wife who he's known since they were kids; Rick, his slightly dim apprentice; and Nadine, Rick's very young girlfriend who they picked up along the way in one of their robberies, and who Bob treats as the junior partner and thus the expendable one of the group. PPD Narcotics Detective Gentry and his team know that Bob is committing these crimes and has to figure out how best to nab him. Bob, in return, knows that Gentry is watching them. A specific incident that occurs during the course of their illegal activities in combination with what looks to be the fates lining up against them makes Bob reevaluate his life and contemplate going clean and straight, with or without Dianne. If Bob does make the decision to do so, he may find that saying it will happen or wanting it to happen is different from it actually happening. He may also find that a past incident with Gentry and his men will factor into what happens.

- Written by Huggo

Review:

As great as anything
31 May 2000 | by Boyo-2

This is easily Gus Van Sant's best movie and contains Matt Dillon's best performance. The other cast members are also terrific, but the part of "Bob" is greatly realized by Dillon and he shines. The movie is difficult to watch at times but you get something out of it to think about when its over. I also must mention a great scene between Lynch, Matt & Matt's mother, played by Grace Zabriskie. To top it all off, this is also Heather Graham's best movie and she delivers as well. A blues soundtrack and beautiful cinematography make this one to remember.

Saturday 8 October 2016

BSA 206

Wk2 Top Ten 8
Wk3 NZ Director 9
Wk4 Examples of Montages 10
Wk6 German Expressionism sep 12
Wk8 Surrealism 13
Wk9 Eraser Head 14
Wk11 Hollywood (max Fleischer)15
WK 12 Italian Neorealism 16
Wk 13 Bicycle Thief 17
Wk 14 french New Wave 18
WK 16 Breathless 19

Wk 3 Scared Films 20
Wk 4 Emotional 21
Wk 5 Comedy 22
Wk 6 Uplifting 23
Wk 7 Mind Blowing 24
Wk 8 Water ship Downs 25
Wk 9 Sequels Better or worse 26
Wk 10 How to do a reboot 27

Wk 11 Review The Wall 28

Friday 7 October 2016

Wednesday 28 September 2016

BSA 206 The Wall


Pink Floyd the Wall (1982)


Directed be Alan Parker

animation director

screen play

review

main themes

does the animation word

what genre


Tuesday 27 September 2016

BSA 206 Remakes

REMAKES


Worse:

  • Around the world in the 80 days(2004)


Better:

  • True grit(2010)

What would I like to see remade:

  • Eragon


Monday 26 September 2016

BSA 206 Sequels

Questions and Answers:

Has there been a sequel that is worse than the original film?



  • Yes. Pixar's Cars 2 (2011) directed by John Lasseter and Brad Lewis is pretty terrible, the original is funny light and original, the sequel has a lamer story and brings nothing new to the concept.

Has there been a sequel that is better than the original film?


  • Yes! The Dark Night (2008) directed by Christopher Nolan, though The Batman Begins isn't bad, the Dark Knight is one of the best super hero films ever made. The characters, especially the joker were incredible. Its gritty, dark and feels real.
The influence of MTV on film making

  • I never watched MTV, but there is no doubt it has had an influence on film making, just is the way of things. Butterfly effect ya know.  MTV seems to have influenced film making by boosting the idea of music video on cable TV, which has really boomed into its own area of film making."MTV Networks, came up with the idea of putting music videos on cable TV. Music videos had already existed; they were primarily used as promotional tools for the sale of albums. Today, nine years later, music videos have evolved into an art form, selling more than just the music. As a result, MTV has become an increasingly attractive medium for advertisers, especially those trying to reach the elusive teenage audience."Music video is an art from, becoming very attractive for teenagers.

Sunday 25 September 2016

BSA206 Watership Down

WATERSHIP DOWN
(1972)




Water Ship Down is an independent film written and directors by Martin Rosen,

Saturday 24 September 2016

BSA 206 Mind Blowing Movies




Mind Blowing Movies:

Early memory: 




Lord of the Rings Trilogy, the scale blew me away.



Avatar, though a fairly recent watch, its CGI and 3D thing was just amazing to me at the time.


Recent:



























Wednesday 21 September 2016

BSA 206 Sad Movies

Tear Jerker Moments in Movies

Young

Scene from the first Ice Age where Manny is remembering that he is the last mammoth.

Scene from bridge to terabithia where the kid dies. 

Recent

There is a few tear jerker moments in Inside Out.




Tuesday 20 September 2016

BSA 206 Films the be Scaring me

Scary Films

Young:

Lord of the Rings; Return of the King
2003
7 years old when it came out. It was my favorite movie ever and for many years to come, I never looked forward to Shelob's Lair.

I am legend
2008

11 years old with a vivid imagination, was definitely the most frightening movie I had seen at that age. Had nightmares for months.



Recent:

Dead Space

2008

Played it in like 2010

Was full of jumps scare and ominous noises.


lol 
Bigfoot Sightings Compilation
This kinda thing can catch me of guard.


Babadook
2014

Yea, this movie had its moments.

Monday 19 September 2016

BSA 206 Breathless

Breathless
Jean-Luc Godard

Breathless is a French 'New Wave' film by director Jean-Luc Godard. The film was old fashioned but easy to watch, following like-able characters. The film had moments of humor but also some moments of tension. Otherwise there were some dated dialogue, cringe worthy for some of us.

The film used various techniques from French New Wave film. Including on location shooting using portable equipment, little known actors. The plot built around chance event and it ended with an open ended narrative. It used natural lighting and unrehearsed scenes


Sunday 18 September 2016

BSA 206 French New Wave


French New Wave

La Jetee (1962)

Director:
Chris Marker

Films influenced by La Jetee:
Twelve Monkeys (1995)

Review
Chris Marker's La Jetee is a french New Wave time travel film which follows a prisoner in a post apocalyptic setting, who grips on to the experience of seeing a man die when he was a boy. He then gets sent back in time to that moment as an adult, only to realize that he was the man who was killed, therefor experiencing his own death in an infinite loop. Intriguing visual experience, cool soundtrack. Simple story which would go on to influence many films.


Saturday 17 September 2016

BSA 206 The Bicycle Theif

The Bicycle Thief
(1949)


An Italian neo-realist film following the pursuits of Lamberto Maggiorani, a poor working class father, as he hunts down his stolen bike, which is crucial to his new job. along side him is his observant son, an idle witness to his fathers strenuous decision making.

The film is fun, easy to watch, and most importantly realistic as a reflection of life at the time in Italy after the great war. It has Italian neo-realistic elements such as; non-professional actors, on sight shooting, and true lifelike scenarios following the 'real' people of the time.

It is a film with out violence, sex, or other subject matter of the like, but rather holds the attention of the viewer through its likable, relatable and realistic characters.

For a film without color, it blesses the audience with a deluge of respectable filmography lacing the whole cinematographic spectrum. The film reminds us of the reality of life through out, but cements this theme with a somber ending, where is the party is worse then they were at the beginning of the film.

Thursday 15 September 2016

BSA 206 Classical Hollywood

Max Fleischer 


What characters did he create?
Betty Boop


Pop Eye the Sailor Man


What studios did he work for?
Popular Science Magazine

Fleischer Studios
What changes where made to the character over time?
Betty Boop:

Started of as a anthropomorphism human-poodle hybrid (1930)


Transformed into a human, her floppy ears became earrings and her 

black snout became a skin colored nose (1932)



Tuesday 13 September 2016

BSA 206 Surrealism


Time period
How does Surrealist film differ from Western film conventions?
Discuss how the films of a contemporary film director or Animator have been influenced by the Surrealist film movement.

(Use images to backup your research)     



Surrealism was an European artistic / cultural movement which started in the 1920's. Surrealist filmmakers rejected conventional methods of telling narratives. They attempted to disrupt they illusion of time and space within the narrative.  Also dissipating character, plot and causality within the narrative until the point where nothing was made clear.

Monday 12 September 2016

BSA 206 German Expressionism

German Expressionism

Time Period?
1919 - 1931

How did German Expressionist film differ from western film conventions?
It differs in its style with distorted and exaggerated settings; oblique angles, unnatural light, strong contrasts in black and white highlights.

US film of the time:
One Week (1920) http://trophyunlocked.blogspot.co.nz/2015/11/stubs-one-week.html

German Expressionist Film:
The Cabinet of Dr. Caligari (1920) http://keeping-it-reel.com/2016/02/10/classic-the-cabinet-of-dr-caligari-1920/
What type of film genres were influenced by German expressionist film?
Film Noir
Discuss how the films of a contemporary film director have been influenced by German expressionist film.?

BSA206 Watership Downs

WATERSHIP DOWN
(1972)




Water Ship Down is an independent film written and directors by Martin Rosen,

Saturday 10 September 2016

BSA 206 Examples of Montages


Film Makers and Their Approach to Montage

1. Sergei Eisenstein


5 Methods of Montage
  • Metric
"The fundamental criterion for their constitution is the absolute lengths of the pieces. Realization is in the repetition of these "measures". Tension is obtained by the effect of mechanical acceleration by shortening the pieces while preserving the original proportions of the formula" 
(S. Eisenstein, 1949, p.72)


  • Rhythmic
"Refers to continuity arising from the visual pattern within the shots. Continuity based on matching action and screen direction are examples of rhythmic montage. This type of montage has considerable potential for portraying conflict because opposing forces can be presented in terms of opposing screen directions as well as parts of the frame." 
(A. Burgess, July 6, 2011)

  • Tonal
"Refers to editing decisions made to establish the emotional character of a scene. Tone or mood is used as a guideline for interpreting tonal montage, and although the theory begins to sound intellectual, it is no different from Ingmar Bergman’s suggestion that editing is akin to music, the playing of the emotions. "
(A. Burgess, July 6, 2011)


  • Overtonal
"Is the interplay between of metric, rhythmic and tonal montages. That interplay mixes pace, ideas and emotions to induce the desired effect from the audience."
 (A. Burgess, July 6, 2011)

  • Intellectual
"Intellectual montage is montage not of generally physiological over tonal sounds, but of sounds and overtones of an intellectual sort: i.e., conflict-juxtaposition of accompanying intellectual affects"
(S. Eisenstein, 1949, p.72)



2. Dziga Vertov
  • Kino Eye (film eye)
"Art Career "Cine-Eye" is a montage method developed by Dziga Vertov which was first formulated in his work "WE: Variant of a Manifesto" in 1919. Dziga Vertov believed his concept of Kino-Glaz, or "Cine Eye" in English, would help contemporary "man" evolve from a flawed creature into a higher, more precise form. He compared man unfavorably to machines". (S. Wright, p.1, 15 January 2013.)


3. Vsevolod Pudovkin


5 Editing Techniques
  • Contrast 
  • Parallelism
  • Symbolism
  • Simultaneity
  • Leit Motif


Friday 9 September 2016

BSA 206 Nz Director

Taiki Waititi 


Director (14 credits ) 
Thor: Ragnarok (pre-production
 2016Hunt for the Wilderpeople 
 2014What We Do in the Shadows 
 2012The Inbetweeners (TV Series) (5 episodes) 
The Field Trip (2012)
The Masters (2012)
The Wrong Box (2012)
Sunshine Mountain (2012)
First Day (2012)
 2011Super City (TV Series) (6 episodes) 
Episode #1.6 (2011)
Episode #1.5 (2011)
Episode #1.4 (2011)
Episode #1.3 (2011)
Episode #1.2 (2011)
Show all 6 episodes
 2010/IBoy 
 200942 One Dream Rush (Short) 
 2007-2009Flight of the Conchords (TV Series) (4 episodes) 
Evicted (2009)
NewZealandTown (2009)
New Fans (2007)
Drive By (2007)
 2007Eagle vs Shark 
 2005Tama tu (Short) 
 2005What We Do in the Shadows: Interviews with Some Vampires (Short) 
 2004Heinous Crime (Short) (as Taika Cohen) 
 2004Two Cars, One Night (Short) 
 2002John & Pogo (Short) (as Taika Cohen) 

(Source: http://www.imdb.com/name/nm0169806/?ref_=ttfc_fc_cl_t7#director )

Movie of Choice:


Eagle vs Shark
2007


International Receivership:

Eagle vs Shark was received reasonably well internationally, "It's ... a gentle celebration of the universal desire for emotional and yes physical intimacy, and all without resorting to cheap gags (okay, maybe a few)."(Mel Valentin, 08 Jan, 2008, http://www.efilmcritic.com). 
Eagle vs shark is a subtle easy to watch film, celebrating societies 'odd ones out' as people who's lives are governed by the same instinctive behavior as anyone else. And as themes in the film emphasis, it comes down to the simple narrative of intimacy and primordial revenge that pull the movie into a realm of universal understandability.

National Receivership:


Nationally
But the best thing about Eagle vs Shark is how its odd-shaped bits manage to fit into a coherent whole without it feeling like an overt effort to be a surreal comedy, many past local examples of which can be found in the bargain bins at the New Zealand Film Commission.


http://www.nzherald.co.nz

Thursday 8 September 2016

BSA 206 Top Ten Films

Top Ten favourite films:



Shawshank Redemption
1994/Frank Darabont/Castle Rock Entertainment/Drama


True Grit
2010/The Coen Brothers/Paramount Pictures/Action


The Assassination of Jesse James by the Coward Robert Ford
Andrew Dominik/2007/Warner Bros./Thriller, Drama

12 Monkeys
1995/Terry Gilliam/Universal Pictures/Action, Si-Fi


Hurt Locker
2008/Kathryn Bigelow/Voltage Pictures/Thriller, Action


Lord of the Rings Return of the King
2003/Peter Jackson/New Line Cinema/Action, Fantasy


Pulp Fiction
1994/Quentin Tarantino/Mirimax/Comedy, Drama


Reservoir Dogs

1992/Quentin Tarantino/Live Entertainment/Drama, Crime, Thriller


Tropic Thunder
2008/Ben Stiller/Dream Works SKG/War, Comedy




The Dark Knight
2008/Christopher Nolan/Warner Bros./Action, Crime


Notes:

There are two Tarantino films on this list, which may suggest I have a particular admiration for his movies though I've never thought such was the case. More likely, this list and others the same must be taken with a grain of salt, tomorrow i'll probably think of a movies I prefer over some of these. Altering the trends of the list.

I have classed a lot of the movies on this list as action films, probably because a lot of films are action films, almost to the point where you can't like film without liking action. So I wouldn't say I have a special interest in action films, but rather have been exposed to more films in the action genre, than any other genre.

Monday 1 August 2016

BSA GameDev



Desert Wonder Mage


Logline


Explore the desert looking for magic tiles, watch out for persistent hunters.


Treatment


Run around as a mage in a desert, being diligent to avoid 'chasers'. Collect 'tiles' to earn points, once you collect a tile it will transform into a spirit which will chase you around. Either collect all the tiles and win or get hit and die. Try to beat both your points and your time from game to game.


Sunday 31 July 2016

BSA Somin

Brainstorm Ideas
How can you make a challenging survival game with one character in a small open world?
  1. Collect some sort of life giver. Against the clock.
  2. As day and night cycles. Find food and shelter
  3. Maintain pace as to not run out of energy as pressure builds to work faster
  4. Find water and food in a consistent ratio against the clock
  5. Find consumables as fast as you can, try and beat your own time 
  6. Survive for as long as you can while running jumping from safe space to safe space as the odds stack 
  7. against you
  8. Explore to find a range of items which increase your life span at varying increments, spaced at varying distances.
  9. Run away from ghost and find food for points, food turns into ghosts that further chase you. (increasing danger)
  10. The water level is rising faster and faster, find and remove plugs that lower the water table
  11. Run from giant expanding balls of energy, spawning randomly all over the place.
  12. Puzzle from skyrim
  13. Educate to survive I n real life environments
  14. Sinking Boat, get out
  15. Get rescued as soon as possible
  16. Leave something behind that will contribute to the survival of the next player or themselves when they trek back
  17. Fish out of water, pond puddles over land to ocean
  18. Being hunted survive the night
  19. Cave in, get out
  20. In a mouth, try not to get eaten
  21. Eat bits of yourself to survive
  22. Dink pee like Bear Grilles
  23. Hunted by a big cat, run set traps distraction, maybe even hunt it
  24. Have to strategically eat your own clothes which leaves you exposed
  25. Survive as earth galactic entity, has to grow fauna and flora as asteroids , aliens, solar flares etc try to hunt you/your planet.
  26. Leave bits of yourself behind (or send ahead)
  27. which will give you more info about the environment but you to collect it back to survive
  28. Every action has an equal and opposite reaction
  29. Find shelter in the desert, don't stay exposed, avoid sand lions
  30. Collect em all, nerd has to collect as many games as he can before he runs out of mountain Jew
  31. and Doritos
  32. Rat simulator
  33. Keep a spinning world plate spinning by moving people and objects around (city's and mountains)
  34. Alien that needs different things an earth organism, so learning about the creature is involved
  35. Deserted island, gather food, resources etc
  36. A character vulnerable to wind, stay in shelter while getting buffed around, acrobatic game
  37. Frozen tundra, get food, keep warm, resources etc
  38. Evac point, nuclear winter
  39. You can't get water, you have to get two hydrogen molecules and one oxygen molecule. 
  40. Player starts out with everything, then loses it bit by bit- have to conserve resource to get the the end
  41. Die if you touch light or shadow, shadow simulator
  42. Survive on a desert, Stay hydrated
  43. Survive the storm
  44. The world is made of micro environments and the survival need one constantly changing
  45. Timed, collecting an artifact gives you extra time
  46. Hunted in general by a predotorial creature
  47. In a space ship shuttle, aliens, asphyxiation
  48. Starvation simulator, hunt food, things could be poisonous
  49. Ice creature, don't melt
  50. Character sheds its skin periodically, and its powers gt mixed up. Gamer must keep adjusting to change

Wednesday 20 July 2016

GameArtDesign

40 Game Ideas

Questions:
1.       How can you make a challenging survival game with one character in a small open world?
1.1.     Collect some sort of life giver. Against the clock.
1.2.     As day and night cycles. Find food and shelter
1.3.     Maintain pace as to not run out of energy as pressure builds to work faster
1.4.     Find water and food in a consistent ratio against the clock
1.5.     Find consumables as fast as you can, try and beat your own time  
1.6.     Survive for as long as you can while running jumping from safe space to safe space as the odds stack against you
1.7.     Explore to find a range of items which increase your life span at varying increments, spaced at varying distances.
1.8.     Run away from ghost and find food for points, food turns into ghosts that further chase you. (increasing danger)
1.9.     The water level is rising faster and faster, find and remove plugs that lower the water table
1.10.                     Run from giant expanding balls of energy, spawning randomly all over the place.

2.       How can you stimulate the creativity of players as they journey through a derelict Victorian house?
2.1.     thematic Puzzles
2.2.     Limited resources, to bridge obstacles
2.3.     Time constraints to solve challenging obstacle courses
2.4.     Points to beat
2.5.     Time to beat
2.6.     Reward creativity with points
2.7.     Small selection of tools used to solve puzzles, combined in different ways yields different uses
2.8.    Use a system of addition, subtraction, divide and multiplication of the total points earned from completing goals. Players collect objects that will either lower points (subtraction, divide) or increase points (addition, multiplication) alongside objects with a number.  Collect number and ‘changers’ in certain ways to yield the most points. While pressure builds.
2.9.    Combine colours, certain colours needed to progress
2.10.                     Character is uptight, clamber through the house overcoming obstacles without dirtying their clothes. Or over working them

3.       What kind of platformer could be made with mechanics themed around a nine tails fox character?
3.1.     Use the tail as a propeller
3.2.     All the extra tails are just other foxes who’ve got stuck in his/her butt, start with one normal tail then run around the field sitting on other foxes until you have nine. You get heavier and run out of energy as you go, gotta be conservative with movement   
3.3.    Fox tails deplete as you are hurt, regenerate as you progress
3.4.    All the animals have nine tails, slowly use your fox weapons to have it be that you are the only nine tailed animal
3.5.     Use the tails to jump, in a motion similar to a jelly fish.
3.6.     Collect tails around the map as fast as you can.
3.7.     Each tail is a different colour can only go in certain places if you have a certain colour tail
3.8.    Change between tail and human to cross obstacles
3.9.    Use tails to disguise into certain things, different things have different uses
3.10.                     Become an attractive human to lure farmer away from chickens, race to eat his as many of his chickens before he gets back. A fox gotta eat.

4.       What obstacles could a rubber man face as he tries to free his friends?
4.1.     Progressively darker pencils/pens
4.2.     Being stereotyped as a ‘smudgy rubber’ because he was cheap
4.3.     Being swooned by a curvy kneaded eraser
4.4.     Existential crisis as he realises he is the bad rubber, and that his friends are part of a fascist movement, which never wanted democracy but a dictatorship which supported its purist, stationary world ideals.
4.5.     Hole punch monster, any stationary monster
4.6.    Rubber man is adopted. Has to erase his shunned pencil parents tracks as best he can whilst trying to free the very rubbers that would enslave them. Points bonus based on how much of their tracks you erase
4.7.     Rubber man is bouncy, gotta bounce with skill to save friends.
4.8.     Rubber man has to climb a stack of stationary, to save the damsel rubber in distress, challenging obstacle course, time to beat.
4.9.     Save friends while pencils and other writing utensils fall point first on to him
4.10.                     Procedurally generated game where rubbers mark points of progress as you run on a endless obstacle track