Monday, 31 August 2015
Monday, 24 August 2015
Monday, 17 August 2015
Sunday, 16 August 2015
BDM 124 Stop Motion Street Example
The street will look something like this, all the surfaces will be cardboard. Hopefully with strong bright light.
BDM 124 Story Boarding
Just trying to nut out the story board on the white board. We actually have got it sussed out finally.
BDM 124 Robot Design
'Street Cleaner' Robot Design:
The street cleaner robot needs to look likable, this robot is essentially a skip with legs.
BDM 124 Animatic
Trying to get the animatic finished before Monday...almost done. Currently it kind of reads well, it could be better though. The sound will be added next, that should bring it all together.
Saturday, 15 August 2015
Stop Motion Group discussion
Discussion:
It's a post apocalyptic cardboard world, where junkyard robots use
salvage to build themselves bigger and better. A regular sized junkyard robot
scampers about, looking for parts to gather, but finds itself a gathered part
of a larger junkyard robot. There's always a bigger fish. The large robot
having the same modus operandi continues on, much the same as the first, save
for a difference in scale. It grows in size with each upgrade, bigger, bigger,
and then.... finds itself a gathered part of a super sized junkyard robot. There's
always a bigger fish!
* regular sized robot added to dodge deus ex machina ending
(*changes)
Needs a problem and resolution.
* Competing robots are after mcguffin
* Large robot no longer collects any parts, instead picks and
chooses, as though trying on clothes. Ending with a look its pleased with, just
before being swooped up.
* With the robots being made of attached parts, their bodies need
read that way. 3 changes in scale compound the trickiness.
* The robots eat the parts and grow bigger more chaotically on
their bodies
* Character silhouette made after a snowball
* The robots break apart the salvage before attaching it, chaotic.
* Removed regular sized robot, believing the actions of the Large
robot to be clue enough to disarm the deus ex machina ending
* Reintroduced regular sized robot as cat/dog robot, to have the
Large robot have an interaction where its personality could be better sold
2d model work arounds for some of our shots to sell the scale...
seems to compromise some of the 'feel' we were hoping to generate
15/08/15
2 days before animatic hand in
* It's a post apocalyptic cardboard world, where a junkyard robot
is salvaging parts, among the parts salvaged is a robot dog. Back at the
junkyard robots home we find the parts are for a frankenjunkyard robot, where
the found dogs life core is the core used to activate it
* A junkyard robot collects junk on its back. A top heavy back
pack of junk that is near toppling point... and then topples. The junkyard
robot emerges from the rubble, a tiny scaffold of what he was, and gets to
gathering again. A long shot reveals multiple debris mountains trailing like
bread crumbs into the distance
* Collecting/Gathering... is there a verbal angle? Hoarding? what
twist awaits the hoarder? Herpes?
* The Super sized robot as a dog
* A junkyard robot gathers junk, throwing the junk onto the pile
it has amassed on its back, but in so doing, dislodges a piece of junk already
gathered, which then falls to the ground behind. Zoom out to reveal a circuit
of junk, the Junkyard robot has been picking up and dropping the same
assortment of junk since forever. (Let's do this one)
* Dog robot joins the cast, as a junk item to be gathered. Being a
likeable dog, is excited to see the junkyard robot at it's approach. The idea
of the dog being gathered and dislodged, of being part of the junkyard robot's
infinite loop, and every time being excited to see the junkyard robot is
appealing
* Junkyard robot is unaware that his storage is at capacity, new
junk simply bounces off the top and lands behind. Like this the dog can fall
and land much where it started, further pushing the idea of the loop
* Junkyard robot has a rhythm that it beats out. step, step, step, pause, reach,
lift, examine, lob, impact, tumble, wind-up, pause. Intended to promote the repeating loop. Also serves for the dogs
anticipation moments, and finally for the back to the grind ending.
Saturday, 8 August 2015
Subscribe to:
Posts (Atom)